Well the AI bot ideas is something to consider for a future event I guess. Of course if someone wanted to co-ordinate, run and organize a separate PGD event such as an AI competition with it's own "arena" platform to run it on that could be something that could be discussed. Why not create a separate thread to see what level of interest there is? The community could support more than 1 type of event if there is enough people willing to participate.
So for a "game jam" style of challenge for the next PGD Challenge event, show of hands who would be in for that? And when is a good time?
I agree that the AI idea would be better pushed off to an other time, if we want a game challenge in the near future.If we're talking true game jam that takes place over a weekend then I'm definitely up for it.
Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits
I have an idea about a separate contest we could do on pgd. some of you may have heard of igdc.ru, it's a fairly successful russian game development competition website and there is always at least one contest every month. what I could do is translate and post the next igdc competition here. when it's finished we could compare the results of both websites and if anyone makes an entry here they could participate in the voting process. how does that sound?
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
@Paul_nicholls
Best of luck in getting your job.
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
So I've started a new thread to more aggressively discuss the idea of starting a 3rd PGD Challenge "game jam". If there is enough interest I will start one soon.
Make a post here to show me you are interested: http://www.pascalgamedevelopment.com...nge-Discussion
I was busy today looking into IO pipes, and here is a quick demo of communication with host app, and other executable. The executable is only using writeln and readln, kind of what we could use for the AI bots. The host application could even run many processes simultaneously, very likely even without threading involved. It might be that threading could break synchrony anyway, slower processes leaving behind the fast ones, if that matters.
I have another demo on the making for rock-paper-scissors, using randomizer AI, and game host application. That will have to wait a bit though.
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