Quote Originally Posted by Cybermonkey View Post
Perfectly sound! Of course my question is: is it enough that the engine is Pascal-based and the game mechanics driven by a scripting language? You know my project, it's the EGSL interpreter which is completely made with Freepascal. The game would be made with Lua, though. If this wasn't allowed on the other hand, what would happen if I'd replace Lua with Pascal Script or this one http://sourceforge.net/projects/scriptengine2/ ?
why should it be a problem? since its your project, its like using a script language inside pascal