Dude, i had a hiatus from gamedev here, and totally missed your whole thread,. This is cool work that you are doing, any gta modder / thinkerer gets special respect from me, i've been digging thru those files and formats for way too much, and i know how convoluted they can get at times, even tho the game looks really simple.

IF you want, i'd like to help you out on your project with my knowledge, afterall i did write the last modern tools for modding gta2 ( https://gtamp.com/gta2/tools/ ) and i also released my sty editor source code, if that still interests you (gta2 sty and gta1 g24 file formats are also very similar, plus i still can help at a lot of strange quirks that you might encounter, like the whole crazy pallette and car delta systems of gta1 and gta2 ).

I've also been a fan of classical gta games since forever, and have my own project that is essentially building a similar game from scratch, as due to limitations of those 2 engines, they can never be brought into modern times with high resolution remastering, plus i think the game mechanics of those games can work really well for a massive online multiplayer game. My game is making really good progress lately, so if you wanted to collaborate on that too, i invite you to contact me, i could use some help.

Project: https://www.pascalgamedevelopment.co...c-Reboot/page3