I have old PC with old gfx card ATI Radeon 9550. And i want to support old hw and os starting from Windows 95. Better don't ask why. I love the old stuff and software. I dunno, if nxPascal GL code supports W95, with the latest possible OpenGL dll in it. I will try with my editor. I don't use any shaders or anything in my editor and "biggest" textures are 64x64.
Just the sprites from GTA2 files are different, like 16x78, 2x28 etc. I don't use any texture atlas, they seem to be too complicated for me.

Te DevIL actually seems to have bug or im just not doing enough or doing something wrong but NPOT .bmp files are completely screwed when rendering them with same code. PNG works fine. I havent tried the pure pixels from pointer. Will do this later, hopefully it will work.