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Thread: G.T.A.2 Map Editor

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  1. #20
    Ok, i will use vertex arrays. I already did this on the copy of editor in my laptop but i dont have it near me atm.
    Lighting demo just uses that custom record to make things "easier"
    http://www.pascalgamedevelopment.com...f-lightsources

    I have plan to use this later on my editor for lights.
    Only version i have found that doesnt use 3D textures or some special function that only new hardware supports.

    The demo is not made by Micronix, unless he is the same person. Original author specifically states in included readme.txt that unless you have really new hardware with 3D textures available then you can make this easier, but for the ones who dont have this this is the way. But if Micronix wouldnt post it, i would never have found this one.

    I really like this lighting demo. Best i have found.
    Last edited by hwnd; 11-09-2013 at 08:24 PM.

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