The brain.wireos sty reader is the one i use because he wrote this for me. And the code is so fast.

And thanks to this im able to render these sprites and stuff. But yes for emergency lights on cars etc, its a bit complicated but nothing impossible i guess. Atm i just want to render sprites/game objects on map.

But npot textures scared me. But now it seems OK.

Btw, just for the info, from the STY docs:

"5.1 Sprite Graphics Data
Sprites are stored as uncompressed 256-colour graphics upto 32 pages of 64K each. Each page is 256x256 pixels. The maximum size of a sprite is 128x64 and the minimum is 2x2. The width and height can have any value inbetween as long it is an even number."