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Thread: G.T.A.2 Map Editor

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  1. #1
    Anybody knows is it possible to use shaders without actually using modern GL rendering context?
    I mean use some shader code with for example: OpenGL 2.0 ?
    Confusing but i have seen some old "legit" OpenGL code with some shader stuff in it.
    Or its not possible because of "context" ? I mean older context can't deal with modern stuff and modern code can't affect the old 1.1 commands?
    Lets say my app is using 1.1 API only and i want to add shader lighting into it. Not possible?

  2. #2
    From what I can read around internet:

  3. #3
    You can use glsl in parallel with all existing api, you just turn shader on and off with a function.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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