this is not trivial problem. If you using 3DS object in glfreeform.Originally Posted by programmer
first, look at the GLScene Demos / to Colission folder..you'll find there
how to find position on object when you're moving on it, then you will need
to prepare texture on your glfreeform, using S and T mapping coordinates.
or better way in glfreeform texture property...after this you can do
do something like black circles when you shoot in your game
Bookmarks