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Thread: voxel game

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  1. #1
    attempt to implement deferred rendering when knowing opengl so little wasn't a smartest move. after few days of struggle I decided to do usual lighting for starters and yay, it works:
    forward rendering.jpg

  2. #2
    deferred + ssao


    btw anyone knows if this sort of 'shading' is ssao or some other technique?
    22.jpg
    Last edited by WILL; 14-02-2013 at 03:47 AM. Reason: You can post images and video right into your posts here! :)

  3. #3

  4. #4
    Had a little break from the project but it turned out that my distraction can be integrated into the engine.
    behold> behaviour tree logic editor connected to the sprite's artificial brain via udp


  5. #5
    Cool. Do you know if it works on Linux? And what's the minimal graphics card needed? I have some ideas about voxeled games...
    No signature provided yet.

  6. #6
    I think it should work on linux after some minor changes to input handling.
    runs at 50-60 fps on gt 540m which isn't that great.

    now working on a terrain generation:

  7. #7
    Added 3d L-system for plant generation
    As I continue to learn on the subject, I've begun to see major flaws in my design so I rather make a game than rewrite everything to make it a better engine.
    Planet exploration game. Like all those other minecraft-settlers-dwarf-fortress clones that started popping around but in space

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