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Thread: voxel game

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  1. #1
    deferred + ssao


    btw anyone knows if this sort of 'shading' is ssao or some other technique?
    22.jpg
    Last edited by WILL; 14-02-2013 at 03:47 AM. Reason: You can post images and video right into your posts here! :)

  2. #2

  3. #3
    Had a little break from the project but it turned out that my distraction can be integrated into the engine.
    behold> behaviour tree logic editor connected to the sprite's artificial brain via udp


  4. #4
    Cool. Do you know if it works on Linux? And what's the minimal graphics card needed? I have some ideas about voxeled games...
    No signature provided yet.

  5. #5
    I think it should work on linux after some minor changes to input handling.
    runs at 50-60 fps on gt 540m which isn't that great.

    now working on a terrain generation:

  6. #6
    Added 3d L-system for plant generation
    As I continue to learn on the subject, I've begun to see major flaws in my design so I rather make a game than rewrite everything to make it a better engine.
    Planet exploration game. Like all those other minecraft-settlers-dwarf-fortress clones that started popping around but in space

  7. #7

  8. #8
    Quote Originally Posted by laggyluk View Post
    As I continue to learn on the subject, I've begun to see major flaws in my design so I rather make a game than rewrite everything to make it a better engine.
    Many times making a game instead of making an engine is much more efficient way of learning process, and definitely much more fun

  9. #9
    Source located here:

    https://github.com/laggyluk/brick_engine

    I dont know why the forum/browser forces this to be a link and with %uFEFF suffix. Copy by hand to browser.
    Last edited by SilverWarior; 20-05-2017 at 07:31 PM. Reason: Fixed link

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