looks like this
looks like this
Nice!
One question thou:
Do you use increased weight values when units are moving uphil?
If you take a look at first units path you see that somwhere in the middle of the map units path goes upwards on the hill and then even backway a litle.
Now this could be caused by lack of increased weight when going uphil since destination was much higher (heuristic estimate distance of those bocks to goal was actually closer) or some error in pathfinding algorithm implementation (wrong node selected for moving forward).
work in progress currently they are following the path in x,z axes and float over the block beneath. nothing stops unit from climbing vertical walls or plotting path in which it wouldn't fit. yet
fun with lazers
Lovely Jubbley! You're definitely onto a winner thinking game rather than engine, fast progress!
When the moon hits your eye like a big pizza pie - that's an extinction level impact event.
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