Quote Originally Posted by Darkhog View Post
Will you release this engine? We lack good voxel engines that are free to use, especially for Pascal. Anyway, will you do marching cubes rendering (variant of the algorithm that support sharp edges)? I think it would look cool then, especially for water voxels. Also, could test, if your engine could support world of current size but with voxels that are 1/4 of current voxels in size?
For same reason I wanted to make a voxel engine to make games in but at some point I realized that I can either spent few years making it abstract, universal and optimized or just make a game right away, probalbly in less time than that so not's gonna be an engine. No marching cubes, for now no animated models, just flat sprites. And current cube size is pretty well thought for what I need