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Thread: voxel game

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  1. #7
    Quote Originally Posted by Thyandyr View Post
    Would you still take this same approach? (or use Tessellation shader) From what I can find online is very conflicting if this is smart or not. What I do have in mind I will need my CPU for other things than tessellating, so I might take this same approach.
    I see from the project code that you dropped the idea of voxelifying/tessellating in the geometry shader. Any post mortem comments?
    Last edited by Thyandyr; 27-05-2017 at 07:14 PM.

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