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Thread: voxel game

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  1. #6
    Quote Originally Posted by laggyluk View Post
    ... then I'm sending only centre of each cube to the gpu instead of all the verts and cube is created in geometry shader. ...
    Would you still take this same approach? (or use Tessellation shader) From what I can find online is very conflicting if this is smart or not.

    Of course I would love to use CPU for other things, but then again the results can be buffered and only redone when the map info changes.
    Last edited by Thyandyr; 27-05-2017 at 07:14 PM.

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