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Thread: Lazarus gaming edition ;)

  1. #1

    Lazarus gaming edition ;)

    I hurd many of you guys say that you would like a Delphi Gaming Edition, well that probably won't happen but we could make Lazarus the favourite gaming IDE and various options like New->Game or library specific options and set CodeTools to generate a game skeleton using various libraries, we might even make 3D components for our OpenGL/D3D game interface, i'm a dreamer... :left: :toocool: but i think this is possible :alien: :spidey:
    The future must be... Fast and OpenSource so...
    <br />Think Open and Lightning Fast!

  2. #2
    Legendary Member cairnswm's Avatar
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    Lazarus gaming edition ;)

    What would I need to do to make something like this for my S2DL libraries?

    I have a template file that is used as the 'main' program file. If this could be opened as the project file I could get this working really quickly.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Lazarus gaming edition ;)

    An excellent idea Lightning!

    What types of features specific to game development would you suggest right off the bat?

    :arrow: I'd like to have Linker Options for GBA! And any other consoles that may get implimented in the future aswell.

    :arrow: OpenGL, DirectX, GLScene, GLXTreme and JEDI-SDL specifc project files would be nice too. Seperated by 'Windows Only' and 'cross-platform' according to their compatability.

    :arrow: Perhaps premade folders for the libraries would be handy too. ie. "fpc/lib/JEDI-SDL" or "fpc/lib/opengl", etc...


    Hmm... not too many ideas at the moment. It'll come to me.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4

    Lazarus gaming edition ;)

    Well some guy posted on the Lazarus forums that GLScene is usable with Lazarus, i'm gonna try myself and tell you, if it doesn't i will use standard OpenGL/OpenAL.
    From what i know not all Lazarus parts use forms but i think i can find my way trough the sources and add my options to the main code.
    The future must be... Fast and OpenSource so...
    <br />Think Open and Lightning Fast!

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