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Thread: Which OpenGL Version to use for 2d games

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  1. #1
    PGDCE Developer Carver413's Avatar
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    Spokane,WA,Usa
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    http://www.spacesimulator.net/index.php?p=home
    I don't think we have any multi platform solutions at this time sdl2 would be a good choice if we had working header files. I'm using xlib at the moment. there is enough here to get you started if you speak a little C++

  2. #2
    I'm using Lazarus form and TLazOpenGLContext. It should be perfectly multiplatform. (That with dglOpenGL header, no glut needed for me at least.)

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