right, so I think that I will try TLazOpenGLContext. Does this sacrifice any speed though?
right, so I think that I will try TLazOpenGLContext. Does this sacrifice any speed though?
it would not be my first choice and I dont think it is opengl 3.0+ ready so you will have to open an extended content yourself for all supported platforms.
It is OpenGL 3 ready. Afterall you do the library loading with dglOpenGL functions, not FPC ones.
All i can say is that the executable size may be bigger, over 1mb or something, with added possibility to use LCL components. This means you can have TPanel's and stuff on the form, and it's very useful if you plan to make editor for game that uses OpenGL.
Last edited by User137; 22-03-2013 at 09:07 PM.
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