Good eye Dean!

You really notice the difference...

Well, I guess that I can continue to tweek the scrolling code and game objects, etc...

I'm really trying to push as much stuff into the engine before I start the map/level editor... Simply because the more that I have in the main engine, the less I'll have to copy over to the level editor version.

What I'm planning is to do is add a whole bunch of menus and mouse functions to create and design your maps and that'll make up most of the map editor for development.

The only other tools I'll need are little things, like the AI trainners, packers and such.

I also plan on using NNs with GAs for the Boss AI. I'm not sure how I'll arrange it's use, but it will be capable of learning from your playing the game.