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Thread: War 'n Rog

  1. #21

    War 'n Rog

    Don't worry about me savage, as you know, bad people live long :lol:
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #22

    War 'n Rog

    Huehnerschaender, actually I think the new version *will be* backward compatible to some degree. In fact, it comes with few tools to convert old VTDb to new format, for instance

    There is a catch though: for some reason, Delphi *extremely hates* opening projects using Asphyre Pro, when you have Asphyre eXtreme installed. It says "Stream read error" and fails to load DFM file (so you have to edit it manually and remove all properties from any Asphyre components).

    It may take a while to finish Asphyre eXtreme, since I'm re-writing GUI engine (AsphyreGUI) now and also writing documentation. When I got to write documentation, I realized *how many components* Asphyre has (21 in total). Only 5 are documented so far (and the simplest ones) :?

  3. #23

    War 'n Rog

    Thats good news Lifepower.
    I always loved your work, but what I missed was the documentation in all versions of Asphyre. So I am very glad to hear, that you will release Asphyre extreme with a complete documentation.
    I can hardly wait to experiment with the new features and I think you provide a great environment for anyone who wants to make games with Delphi.

    I think the War'n Rog project will be the first thing I try to get running with Asphyre extreme when it comes out. But since then I don't want to spend too much time with it (convert from Asphyre to Pro), because I don't really know how much effort will be necessary to convert it once more (from Pro to Extreme).

    By the way, will there be any support for animations of characters in extreme version (like Quake-Models or something)? All I can see in the Pro version is support fA¼r static meshes, or am I wrong?

    Greetings,

    Dirk

    PS: It's a good feeling to be back in this forum, I missed all the information and discussions with you guys.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #24

    War 'n Rog

    Quote Originally Posted by Huehnerschaender
    By the way, will there be any support for animations of characters in extreme version (like Quake-Models or something)? All I can see in the Pro version is support fA¼r static meshes, or am I wrong?
    No, you're completely right. The lack of animation support was simply because we had no knowledge on how to extract such information from 3D model file format.
    As much as I wanted to improve 3D support in Asphyre eXtreme package, the amount of work seemed too extensive (since Soulhab left the team, I'm the only programmer left) and not just to code but also to document. Although I can't say for sure, it's most likely that 3D support will remain the same as in Asphyre Pro.

  5. #25

    War 'n Rog

    Are we there yet? Now that the new version is out .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #26

    War 'n Rog

    Hi Savage,

    yes indeed. We got Asphyre eXtreme and I am very happy about this. I spent the last few days in a Gamdev contest. You can see the result in this thread (Babyrace). Even if I did not use any 3D components in this little "game", my intention was to become familiar with the new Asphyre release. Lifepower did a great job again.

    When I am familiar with the coding of 3D in Apshyre, I will start to convert War'nRog to Asphyre eXtreme version as it is.

    Next step will be to build in 3D surroundings, like trees, statues, buildings etc. As Asphyre does not support 3D animations, I have to let the player "sprites" 2D as they are. But I think the visual appearance will strongly improve of the 3D elements.

    I cannot say anything about when I will start or finish, cause I don't know how much time I will have in the near future. Childs, job, girlfriend, all this needs time, too....

    I'll keep you updated when there is something new to tell

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  7. #27

    War 'n Rog

    Hi Dirk,
    will you be taking part in this year's competition?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #28

    War 'n Rog

    Hi Savage,

    I just recognized the competition, had much to do at office, my job kills me atm. I think it's too late for me to register, isn't it? All the people have done great things already and I don't think I can get into the "Stage plan" anymore. I don't believe that I can achieve the first goals until 11th of February. Was there any deadline for register?

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #29

    War 'n Rog

    There is no deadline to register, as far as I am aware. Some people are not going for any deadlines and are just trying to have something finished for the end of the competition. It's up to you.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  10. #30

    War 'n Rog

    Hi savage,

    I registered today, just to be sure I have something to do in my sparetime the next weeks :-)

    Maybe I will get something playable at the end of the contest, let's see.

    I asked about a deadline, because the circumstance, that there are several "stages" bind on deadlines made me think that also the registration is bind to a deadline, because someone who enters late has no chance to get the score for the first stages.

    I already have a concept in my head. Maybe I can bring out something useful the next days.

    Greetings,
    Dirk

    I start working now :twisted:
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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