Hi!
I've this problem: when i set the scale (on a single coordinate) of a mesh to a negative value, i have all normals flipped so that i see the wrong side of each face.
I wanted negative scale to mirror for a coordinate to mirror the mesh. I see Blender do this, but it's normals stay correct
What can i do about this?
Thanks

This is another message that should really go to a needed "3D Theory forum"