Quote Originally Posted by Lightning
Can you explain how does it work a bit, it seems to give some other coordinates than it's suppose to.
Not for me. Perhaps you have a problem with your OpenGL header? Or maybe your driver?

How exactly do i identify wich poly i'm clicking on, in selection mode i "name" them do i get original coords here ?
I don't know what you're talking about. I don't use OpenGL selection mode in this example. I am not doing selection of polygons, I am doing selection of spheres. Look up "sphere-ray intersection" in any basic book on graphics, or Google it.

Too bad selection is so slooow and limited/complicated.
Again, this is probably your problem. Selection for me is fast, does what it is designed to do, and is very simple. Remember, you have the source, and good luck!