Just to let you know that with some inspiration from MSX, I wrote an OpenGL SFont demo last night which is now checked into the JEDI-SDL CVS.

I have a slight colour issue, which I am sure is due to the way I am creating my SDL_Surface for the text, but for all intents and purposes it works exactly like the SDL_ttf demo called glfont. Hopefully in the next few days I will sort out the colour issue.

More info about SFont can be found at http://www.linux-games.com/sfont/, with the difference being that the JEDI-SDL version is a 100% pascal port of the v2.x C code, so no DLLs or SO needed. If you use The Gimp you can get an SFont generation script from http://www.linux-games.com/sfont/.