Any method that requires multiple checking per movement will slow the system down at some point. My method (which will work in any 2D space) has a lower impact.
Any method that requires multiple checking per movement will slow the system down at some point. My method (which will work in any 2D space) has a lower impact.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
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