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Thread: Lazarus on the Raspberry Pi

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  1. #7
    I finally got to the bottom of my main bug with my source code. It was down to the file names of the graphics. All the files ended in "PNG" whereas the names used in the code used the lowercase "png". Once I changed the file names the game ran. I still have a couple of problems, one being that when I close the game window a destructor appears to want to do something with an object that is a nil pointer Shouldn't be too much of an issue to fix that one. I then need to reinstate the sound either using Bass or the SDL libraries. I am developing the code via a VNC link so I need to connect a real mouse and keyboard to really see how fast and smooth the game is running. I'm sure there are some tweaks I can do to gain some extra speed. Here is a link to my Blog that shows the game running in a window along with a screen shot of the original ZX Spectrum game that it is based on.

    http://sjm-remakes.blogspot.co.uk/20...ighter-on.html
    Last edited by retrocoder; 09-05-2013 at 12:35 PM.

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