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Thread: My voxel editor

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  1. #1
    hey thats looking neat, will give it a test soon

  2. #2
    Nice work.
    No signature provided yet.

  3. #3
    qtintf70.dll is missing

  4. #4
    Quote Originally Posted by laggyluk View Post
    qtintf70.dll is missing
    Fixed, thanks!

  5. #5
    nice, i'd suggest adding 2 buttons for scrolling up and down z-levels

  6. #6
    A new version (1.3.1) is available.

    Downloads: https://sourceforge.net/projects/del...-voxel-editor/ (Windows Executable & full source code)

    New features:
    * Heighmap and terrain importing
    * Copy/Paste front, back, left, right, top and down views
    * Optimized OpenGL rendering (using technology from DelphiDoom's OpenGL renderer)

    For Pascal Programmers:
    Inside the vxe_mesh.pas file you can find the TVoxelMeshOptimizer class.
    This class will optimize a (naive) voxel buffer (a plain 3-dimentional ARRAY - declared at voxels.pas file) to an optimized mesh structure (use the LoadVoxel() member function).
    Then the mesh structure can be rendered with the RenderGL() member function.



    Screenshots:







    Last edited by Jimmy Valavanis; 14-11-2018 at 12:38 PM. Reason: Update lost image links

  7. #7
    I don't see any source in the file.

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