Hi,
I agree on not using class for this sort of thing (since it's basically a math unit).
That said.
How about doing the math on the current class and instead introducing a clone method.Originally Posted by savage
Eg.
OriginalVector.Add( AVector );
would perfom transformation to the original and
TransformedVector := OriginalVector.Clone.Add( AVector );
Would return a newly created vector.
Cheers,
Balaras
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