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Thread: Asphyre Extreme- How to draw a Tbitmap onto the canvas?

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  1. #1
    I would avoid CPU->GPU texturedata movement on every frame, if possible, because it's slow. 3D-engines can only draw anything that is stored on GPU. That makes game programmers look the rendering process from a little different perspective. Doesn't mean that old things aren't possible to do anymore, you just do them little differently.

    PS. I still rely on "What's New?" link, for quick recap on everything that's happened here Browsing random forum sections is thing of the past.

  2. #2
    Quote Originally Posted by User137 View Post
    I would avoid CPU->GPU texturedata movement on every frame, if possible, because it's slow. 3D-engines can only draw anything that is stored on GPU. That makes game programmers look the rendering process from a little different perspective. Doesn't mean that old things aren't possible to do anymore, you just do them little differently.
    Yes I know it's not the thing to do and I certainly won't do it with any new project, but I did it a little more often that I thought I had, so providing I can do it reliably (no crashing!) speed is not important as it's really only for
    menus screens anyway.

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