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Thread: Lets talk OUYA

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  1. #1
    Actually when I thought about your game, I've imagined overhead view. And still I sustain my suggestion, with some additions.

    1. Right stick can be used for aim (rstick to the left + shoot would shoot to the left, etc.)
    2. Y+Dpad to shoot clip in specific direction. No issue there, you shouldn't break hands here.

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    I think your ideas would remove the simplicity of the core player control mechanics. You are now holding or pressing 3 things at the same time to do 2 of the most common tasks in the game. And your scheme doesn't feel natural at all. I wouldn't be able to throw a clip on the move either at least in a different direction from that which I'm already moving.

    When designing controls you have to look at it from the player's perspective. What does the player have to do the most and how do you make that simple for him to do over and over as needed in the game. And by no means do you want to try to cram features into your control scheme that force players just to conform to what other games have done.
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  3. #3
    Humour me and implement it, then try it. If it won't work, you can always change it back.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Darkhog View Post
    Humour me and implement it, then try it. If it won't work, you can always change it back.
    Would that someone's whim didn't cost time and/or money. Both I don't have in abundance. Sorry, but I'm not convinced and I doubt anyone else who is putting serious resources into a commercial product would follow you on your idea with very little validation other than you say so.

    Now if you would like to make a proof of concept to validate your ideas, by all means, but don't expect people to make sweeping changes to their projects just because you want them to. That's just silly.

    I'm all for good debate every now and then, but I have debunked your original suggestions and you have not come up with a decent counter argument. I guess "just do it" seemed innocent enough to you, but it's making you come off a little pushy. I disagree with you. If you are unable or unwilling to validate your ideas with a counter then lets just agree to disagree. It won't hurt my feelings.
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  5. #5
    Quote Originally Posted by WILL View Post
    Sweet! May I ask what company you are working for now?
    Not sure if we can call it "company". I'll work for a new web-service company (they'll start to work on September) and for the SerieB studio (comics and design). They'll give me work (web programming, in most cases) and will allow me to work in my own projects including games with graphics done by SerieB studio (and also games based in some SerieB comics).
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  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Wow sounds like it'll be a fun job. And flexible too if they are willing to support you on your own projects. How much control would they give you of these projects that you get to do yourself?

    And hooking into the topic, what plans for OUYA are there? Games? Comic Book frontend on OUYA? I could see that being popular.
    Jason McMillen
    Pascal Game Development
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  7. #7
    Quote Originally Posted by WILL View Post
    Wow sounds like it'll be a fun job. And flexible too if they are willing to support you on your own projects. How much control would they give you of these projects that you get to do yourself?

    And hooking into the topic, what plans for OUYA are there? Games? Comic Book frontend on OUYA? I could see that being popular.
    We didn't think about this...

    Anyway, we're starting so initially it will be something like a test. But they'll give me a lot of control, as they don't have any idea about how to make a game.
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