Results 1 to 10 of 31

Thread: Asphyre Sphinx Framework v4.0.0 (Unofficial release)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    PGDCE Developer
    Join Date
    Oct 2011
    Location
    Blumenau/SC, Brazil
    Posts
    17
    Hi Danm,

    It's already updated to compile for Android, but it's throwing a "segment fault" and at the moment I'm not able to debug what is occurring. I don't have a Android device, and the emulator is so slow, but I'll try to get it working this weekend.

  2. #2
    Good news!
    I'm looking forward to the new version of asphyre from you
    Android emulator is really so slow, but using devices, on the contrary, nice and simple)

  3. #3
    Hi, Cestari!
    Any news about new version?
    May be I can help you with debuging this fault?

  4. #4
    PGDCE Developer
    Join Date
    Oct 2011
    Location
    Blumenau/SC, Brazil
    Posts
    17
    Quote Originally Posted by Danm View Post
    Hi, Cestari!
    Any news about new version?
    May be I can help you with debuging this fault?

    Yes, I got the basic working, but it needs some clean up to release.
    Tomorrow i'll create a android branch at github, so you can help me


    I already bought my android device, but it will take a few days to arrive :/



    asphyreand.jpg

  5. #5
    Quote Originally Posted by Cestari View Post
    Yes, I got the basic working, but it needs some clean up to release.
    Tomorrow i'll create a android branch at github, so you can help me


    I already bought my android device, but it will take a few days to arrive :/



    asphyreand.jpg
    Ok! Is this the proper Github link: https://github.com/MarcoCestari/Asphyre ?

  6. #6
    PGDCE Developer
    Join Date
    Oct 2011
    Location
    Blumenau/SC, Brazil
    Posts
    17
    Quote Originally Posted by Danm View Post
    Ok! Is this the proper Github link: https://github.com/MarcoCestari/Asphyre ?
    Sorry for the delay Danm,


    It's here in this branch https://github.com/MarcoCestari/Asphyre/tree/android


    Download link: https://github.com/MarcoCestari/Asph...ve/android.zip


    It's not loading images and fonts, it would be nice if you could debug it and see what's causing the problem.


    My android device not arrived yet :/
    The exemple is full of showmessages

  7. #7
    Quote Originally Posted by Cestari View Post
    Sorry for the delay Danm,


    It's here in this branch https://github.com/MarcoCestari/Asphyre/tree/android


    Download link: https://github.com/MarcoCestari/Asph...ve/android.zip


    It's not loading images and fonts, it would be nice if you could debug it and see what's causing the problem.


    My android device not arrived yet :/
    The exemple is full of showmessages
    Thanks! I will try to fix the problem on the next week..

  8. #8
    Hi!
    First of all, I added "Factory.UseProvider(idOpenGL_ES);" in OnAsphyreCreate procedure (in example)
    Loading archives and creating textures are fixed, Now it works fine
    But I haven't done loading fonts yet
    So, I will send you fixed sources when I finish with fonts
    https://dl.dropboxusercontent.com/u/...8102013959.jpg

  9. #9
    PGDCE Developer
    Join Date
    Oct 2011
    Location
    Blumenau/SC, Brazil
    Posts
    17
    Quote Originally Posted by Danm View Post
    Hi!
    First of all, I added "Factory.UseProvider(idOpenGL_ES);" in OnAsphyreCreate procedure (in example)
    Loading archives and creating textures are fixed, Now it works fine
    But I haven't done loading fonts yet
    So, I will send you fixed sources when I finish with fonts
    https://dl.dropboxusercontent.com/u/...8102013959.jpg
    Good job!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •