Hi, Cestari,
You probably know Delphi XE5 with Android support released some days ago
Are you going to add android support for OGL ES provider?
It would be great if you planned do it
Thanks!
Hi, Cestari,
You probably know Delphi XE5 with Android support released some days ago
Are you going to add android support for OGL ES provider?
It would be great if you planned do it
Thanks!
Hi Danm,
It's already updated to compile for Android, but it's throwing a "segment fault" and at the moment I'm not able to debug what is occurring. I don't have a Android device, and the emulator is so slow, but I'll try to get it working this weekend.
Good news!
I'm looking forward to the new version of asphyre from you
Android emulator is really so slow, but using devices, on the contrary, nice and simple)
Hi, Cestari!
Any news about new version?
May be I can help you with debuging this fault?
Yes, I got the basic working, but it needs some clean up to release.
Tomorrow i'll create a android branch at github, so you can help me
I already bought my android device, but it will take a few days to arrive :/
asphyreand.jpg
Ok! Is this the proper Github link: https://github.com/MarcoCestari/Asphyre ?
Sorry for the delay Danm,
It's here in this branch https://github.com/MarcoCestari/Asphyre/tree/android
Download link: https://github.com/MarcoCestari/Asph...ve/android.zip
It's not loading images and fonts, it would be nice if you could debug it and see what's causing the problem.
My android device not arrived yet :/
The exemple is full of showmessages
Hi!
First of all, I added "Factory.UseProvider(idOpenGL_ES);" in OnAsphyreCreate procedure (in example)
Loading archives and creating textures are fixed, Now it works fine
But I haven't done loading fonts yet
So, I will send you fixed sources when I finish with fonts
https://dl.dropboxusercontent.com/u/...8102013959.jpg
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