Cestari, if you want, I can give you full access to Asphyre's official page on Google. I've also sent you PM regarding some changes to be made before publishing unofficial version.
Cestari, if you want, I can give you full access to Asphyre's official page on Google. I've also sent you PM regarding some changes to be made before publishing unofficial version.
@Castari
While I myself don't have sufficient programing language in the area of graphic engines development I won't be able to help you out directly.
But since I was planning on using Asphyre Sphinx for my games I would be folowing your further development closely.
Also you can count me in as a bughunter if needed even thou I'm currently only limited to Windows platform. I do own Delphi XE4 myself.
Thank you Lifepower, but I prefer GitHub, it's more easy to the contribuition of the community. If you want, you can create a account on GitHub and I can pass the repository ownership to you, or you can create a repository and add me as a collaborator.
Lifepower remodeled the units of Asphyre to use namespaces in this version, and I think that freepascal does not support namespaces like Delphi (not sure), so our main focus at the moment should be Delphi, but with multi platform in mind.
Thanks SilverWarior
I'd some free time to set up my linux machine, and I have added back linux support to asphyre
CodeTyphon 4.3 with FPC 2.7.1 / Linux Mint 15
asphyreLinux.jpg
Could you try to keep Delphi compatibility? It will be very bad/sad to loose this kind of openess...
Sure, it is Delphi compatible, but atm you need at least XE2 to compile
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