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  1. #1
    I think Freenode support ChanServ (that's name of this service), but as you said it's network-specific. Some networks has it some doesn't. Anyway, I've tried to make channel for my site (now R.I.P.) few years ago and couldn't get ChanServ to work properly, though it was on Quakenet or esper.

  2. #2
    PGD Staff / News Reporter phibermon's Avatar
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    I'm getting deja vu...
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  3. #3
    Quote Originally Posted by phibermon View Post
    I'm getting deja vu...
    Meaning unknown. Requesting explanation.

  4. #4
    At least i get response from ChanServ:
    Code:
    <PRIVATE:Zaflis>help flags
    - ChanServ: ***** ChanServ Help *****
    - ChanServ: Help for FLAGS:
    - ChanServ:  
    - ChanServ: The FLAGS command allows for the granting/removal of channel
    - ChanServ: privileges on a more specific, non-generalized level. It
    - ChanServ: supports nicknames, groups and hostmasks as targets.
    - ChanServ:  
    - ChanServ: When only the channel argument is given, a listing of
    - ChanServ: permissions granted to users will be displayed.
    - ChanServ:  
    - ChanServ: Syntax: FLAGS <#channel>
    - ChanServ:  
    - ChanServ: Otherwise, an access entry is modified. A modification may be
    - ChanServ: specified by a template name (changes the access to the
    - ChanServ: template) or a flags change (starts with + or -). See the
    - ChanServ: TEMPLATE help entry for more information about templates.
    - ChanServ:  
    - ChanServ: If you are not a founder, you may only manipulate flags you
    - ChanServ: have yourself, and may not edit users that have flags you
    - ChanServ: don't have. For this purpose, +v grants +V, +o grants +O
    - ChanServ: and +r grants +b.
    - ChanServ:  
    - ChanServ:  
    - ChanServ:  
    - ChanServ: If you do not have +f you may still remove your own access
    - ChanServ: with -*.
    - ChanServ:  
    - ChanServ: Syntax: FLAGS <#channel> [nickname|hostmask|group template]
    - ChanServ: Syntax: FLAGS <#channel> [nickname|hostmask|group flag_changes]
    - ChanServ:  
    - ChanServ: Permissions:
    - ChanServ:     +v - Enables use of the voice/devoice commands.
    - ChanServ:     +V - Enables automatic voice.
    - ChanServ:     +o - Enables use of the op/deop commands.
    - ChanServ:     +O - Enables automatic op.
    - ChanServ:     +s - Enables use of the set command.
    - ChanServ:     +i - Enables use of the invite and getkey commands.
    - ChanServ:     +r - Enables use of the unban command.
    - ChanServ:     +R - Enables use of the recover and clear commands.
    - ChanServ:     +f - Enables modification of channel access lists.
    - ChanServ:     +t - Enables use of the topic and topicappend commands.
    - ChanServ:     +A - Enables viewing of channel access lists.
    - ChanServ:     +S - Marks the user as a successor.
    - ChanServ:     +F - Grants full founder access.
    - ChanServ:     +b - Enables automatic kickban.
    - ChanServ:  
    - ChanServ: The special permission +* adds all permissions except +b, +S, and +F.
    - ChanServ: The special permission -* removes all permissions including +b and +F.
    - ChanServ:  
    - ChanServ: - ChanServ: Examples:
    - ChanServ:     /msg ChanServ FLAGS #foo
    - ChanServ:     /msg ChanServ FLAGS #foo foo!*@bar.com VOP
    - ChanServ:     /msg ChanServ FLAGS #foo foo!*@bar.com -V+oO
    - ChanServ:     /msg ChanServ FLAGS #foo foo!*@bar.com -*
    - ChanServ:     /msg ChanServ FLAGS #foo foo +oOtsi
    - ChanServ:     /msg ChanServ FLAGS #foo TroubleUser!*@*.troubleisp.net +b
    - ChanServ:     /msg ChanServ FLAGS #foo !baz +*
    - ChanServ: ***** End of Help *****
    Basic info is here http://freenode.net/using_the_network.shtml

  5. #5
    Here is a crazy idea

    Why don't we create PGD based TeamSpeak server?
    I'm sure many of you know what TeamSpeak is but for those who doesn't know here is short explanation:
    Teamspeak is comunication platform which alows both IM messaging by tping text of VoIP comunication. You can create your own server. Within that server you can define seperate rooms. When you are in a room you can hear all other members of this room. You can protect each rom with specific password to preven anyone entering in. TeamSpeak also alows client to client file sharing. Teamspeak clients work on Windows, Linux, MacOS, iOS and even Android.
    And the best thing about TeamSpeak is that it is quite comonly used by gamers so many pepole already have TeamSpeak clients installed on their computers.

    EDIT: Another advantage that might come in handy is the ability to record the conversations so Jason(Will) could use it for recording future podcasts.

  6. #6
    Teamspeak server costs money, and you are also forced to primarily receive voice data. For us programmers, and being international community, actually seeing everything as text is very important. I have tried TS2, TS3, Ventrilo etc on some MMO's, but i have nothing good to say about them. Point is not getting across as well as good old text.

    So come join the IRC now Total 3 was seen today. I guess sunday is to blaim that no discussions were raised. We need some tricky programming problems i guess!

  7. #7
    Quote Originally Posted by User137 View Post
    Teamspeak server costs money
    Not if you are using it for non-Profit.
    http://sales.teamspeakusa.com/pricing.php

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by phibermon View Post
    I'm getting deja vu...
    Quote Originally Posted by Darkhog View Post
    Meaning unknown. Requesting explanation.
    Do a search for "IRC" through all the old posts here on PGD.

    I hate the idea of raining on this parade, (as there is so few interested in contributing to the community these days) but the problem is that people in this community don't seem to like to contribute unless they can do it a couple of times and then give up. A lot of the people that used to contribute and continue contributing over an extended period of time have grow apart from the community sadly.

    Unfortunately PGD has become a community of consumers rather than contributors for the most part.

    By all means start an IRC channel or some other way to try to build the community at large, but unless you plan on staking your efforts into something that the majority will join in on and you plan on putting a lot of effort into, you'll probably end up wasting your time in the long run.

    Notice many news posts on the front page lately? That's because I stopped. I've been too busy with family and my own commercial efforts lately so I've had to let the contributions to the community slip a bit. Sadly this means that everything slips because noone else puts in the required time and effort. (Save for the few that have been helping to keep the "invisible" spam away and welcoming newcomers. Thank you very much btw!!!)

    If you really want to help the community, I'd invest in this place more. News, striking up design/development topics and talking about them in the forums, regualr blogs with imagery and video embedding (that's why I bought vBulletin for the community!) volunteering to run an event like a PGD Challenge. (There is lots of information on how, it just takes the time and effort.)
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #9
    Quote Originally Posted by WILL View Post
    (...) Unfortunately PGD has become a community of consumers rather than contributors for the most part. (...)
    Sadly true.

    I've found a job, and it will include game development () so may be I can be more "productive".
    No signature provided yet.

  10. #10
    Quote Originally Posted by WILL View Post
    Notice many news posts on the front page lately? That's because I stopped. I've been too busy with family and my own commercial efforts lately so I've had to let the contributions to the community slip a bit. Sadly this means that everything slips because noone else puts in the required time and effort.
    If you really want to help the community, I'd invest in this place more. News, striking up design/development topics and talking about them in the forums, regualr blogs with imagery and video embedding (that's why I bought vBulletin for the community!) volunteering to run an event like a PGD Challenge.
    Speaking of which, I've submitted tutorial and it still has status of "Not published". Can you put it or at least give me powers to actually review/accept/publish things submitted to the site?

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