Remember the 'computer voice' announcer from Half Life? Would be cool to have a something similar in my game. Anyone have experience in this subject or libraries to recommend?
Remember the 'computer voice' announcer from Half Life? Would be cool to have a something similar in my game. Anyone have experience in this subject or libraries to recommend?
I've played around with various voice synthesis projects that are available open source on Linux, tons of stuff if you google 'open source speech synth'. There's things like eSpeak which works across windows and Linux. if it can be compiled into a dynamic lib, and it's not classes etc. then it'd be a case of writing a pascal header, which is not too hard if you carefully step through the C header.
A lot of speech synthesis is commercial, there's a market, so don't expect to find a ready packaged solution for all OSes.
There's the microsoft speech API on most windows, but I don't know about headers. OSX probably has a speech api as well.
There's a google speech API that might be suitable for your needs as well
When the moon hits your eye like a big pizza pie - that's an extinction level impact event.
i need a 'computer' voice therefor commercial solutions would be too good
Not realy. The only difference between some opensource or some comercial voice synthesysis is the maximum quality of voice synthesysis you can get. But you can still get computer like voice even from best voice synthesysis engine. It all depends on voice profile you are using.
not the same, i could just use speech synth in FL Studio if I wanted to have pre-recorded sentences
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