New release of Castle Game Engine 4.1.1 is available It's a cross-platform open-source 3D engine for FPC/Lazarus.
Together with new engine version, we also release new view3dscene 3.13.0. view3dscene is our "Swiss army knife", a browser/viewer for 3D files using our engine underneath.
For developers, the main page with engine sources and documentation is here.
New in this release:
- Mac OS X native look (using LCL based on Carbon underneath)
- Networking (http, more complete data URI, use everywhere URLs and MIME types), see developer docs about this feature
- Clipboard
- Various new X3D features: CAD level 2, MultiTexture.function, NavigationInfo.transitionComplete.
- And more, see full news on our webpage.
In another news, there is ongoing work to make engine fully compatible with OpenGL ES >= 2.0. If everything goes well, we plan to have Android and iOS engine ports with next version 4.2.0
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