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  1. #1
    For mods: Creator of BG was accidentally banned as spambot here. While I have yet to get name he registered here with, it is possible it was sysrpl. Please unban him if that's the case.

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    He was banned, but I cannot say how or why. Simply that we screwed up. I fixed the situation and he seemed rather gracious about it.

    He just finished the usual new member process and I gave him a heads up about this thread so he may be ready with some feedback on our questions and what you guys think about it so far.

    I'm personally interested to see how this new library will do amoung the landscape of all the other frameworks and libraries. New platform possibilities, end of an era with some older libraries so there is a lot of new ground to cover with a whole new take on game development.

    My hope is that BareGame can be taken onto new and current popular non-desktop platforms as well as the "full 3."
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3
    Hi, sysrpl here. I am the author of Bare Game. I am happy to see people here interested in my project. I was aware of PGD but wasn't planning on making any announcements here until my next release (which should come this week).

    Some have asked here what direction the project is going or what niche is it attempting occupy. The goal of the project is to provide a single object pascal framework bundled with an accompanying pre-configured IDE capable of targeting Windows, Linux, OSX, iOS, and Android devices. I've written my own bare bones (hence the Bare namesake) game frameworks for Windows and several times (dating back to 2001) over the years. This past April I started porting pieces of of my prior frameworks over to a new framework based on the latest trunk version of FPC and SDL 2.0.

    Highlights of the Bare Game framework include a very easy to use animation and storyboard system, 2D vector graphics (now built on shaders), sprites, and a new resources management system (just drop images, sound files, xml scripts into a "raw" folder and your resource will be compressed into the final executable upon build) which makes bundling assets into your games a snap. Currently all of these features and more are working in my new version (I just need to import my Windows XML parser and rebuild the latest Lazarus package) for Windows and Linux. After this is done all my work will be focused on getting my framework working natively on arm android.

    And finally, if you are interested, here is a quick video with code snippets I made for darkhog regarding a camera control and storyboards.
    Last edited by sysrpl; 03-08-2013 at 08:12 PM.

  4. #4
    PGDCE Developer Carver413's Avatar
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    very nicely done,I look forward to playing around with it.

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Please feel free to embed video or images here on PGD!



    Our site can support Vimeo, YouTube and a few others.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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