Quote Originally Posted by User137 View Post
Also debugger says that MarioGO is nil for some reason. Clearly it is not nil because this code doesn't stop the procedure
For some reason the Lazarus has trouble debuging SuperHeliLand. I don't know why since I don't have much expirience with Lazarus.
Yesterday when I played a bit with project options I managed to athleast get insifght into Mario.X variable. But don't ask me how as I have no idea. Maybe this might help those of you who has more expirience with Lauzarus.