Quote Originally Posted by Dan
Are you also including texture coordinates for all textures
in the vertex format when you only use one texture?
Yes, each vertex has N texture coordinates to make N textures work in the same time. Also you have to set the correct vertex format (which might be a bit confusing).

Quote Originally Posted by Dan
I also have my own component similar (in a way) to Asphyre,
so I was just wandering how you handle some tricky parts...
[size=9px]Будет готов, покажи... Если что, рад помочь...[/size]