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Thread: PGD's Annual Game Programming Competition...

  1. #1

    PGD's Annual Game Programming Competition...

    Well the New Year is nearly upon us and that means that the annual game programming competition is drawing near. WILL and I both have some ideas, but I thought it would be interesting to find out what the visitors and prospective entrants of said competition would suggest what 2006's competition theme should be about.

    So post your most interesting suggestions on this news item's thread.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    PGD's Annual Game Programming Competition...

    I would suggest free style but with original limitations like 320x240 retro mode or 64kb game size. I mean, most of us do "regular" games but going out of our usual environment is refreshing

    Oh and I might finally participate in this one :mrgreen:

  3. #3

    PGD's Annual Game Programming Competition...

    hmm.. *brain wheels starts crunching*

    i have an idea:

    space station racer game

    1. scene: a steel / digital eletronic space station city with artifical gravity
    2. what you do: race around its streets with flying cars (starwars style)
    3. requirements: must run on a average PC
    4. the vehicles must be damageable (if you want you can go for real deformation or just parts changing between damaged / normal but they must fall off)
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #4

    PGD's Annual Game Programming Competition...

    I've been waiting all year for this , missed out last time and hopefully with participate next year .

    Fresh outta ideas for a theme at this stage though .

    What ever the theme is, I hope it's something that's open for interpretation. Like the last one, 'Dog Fight', everyone had their own meaning.

  5. #5

    PGD's Annual Game Programming Competition...

    I hope there will bw no limitations like 64KB in size, software rendering only etc. They are only disturbing.

    A good example of competition theme and limitations is PGD Dogfight Competition. What a pity that I wasn't able to participate...

  6. #6

    PGD's Annual Game Programming Competition...

    I'd suggest some "themed" contest, where you have free choice of the gameplay, but where you should stick to a certain theme for visuals and style.

    My personal fave would be an abstract (hope this is the right word) themed contest. Since almost everyone (including me) is dissatisfied by the current lack of innovative gameplay in modern games, a contest that would force you to create some abstract and innovative games would certainly get interesting.

    So my vision of the next PGD-contest :
    "Create a game with an abstract or innovative (often both are connected) gameplay and and also abstract visuals, using e.g. cel-shading or other NPR-rendering methods."

    I think that would make up for some nice entries and isn't too restricting on what games can be entered in the contest.

  7. #7

    PGD's Annual Game Programming Competition...

    i agree with sir Willems. Themed contest without restrictions. Actually i think that an abstract themed contest could get quite interresting
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  8. #8

    PGD's Annual Game Programming Competition...

    Not sure what would make a good compo, I'd like to take part this year (I would have loved to competed in Dogfight).

    What kind of time scale are we talking about?

    What would be really nice is if all the entrants could use the same engine. What judging Dogfight I found that teams that used engines that we're already half completed or Complete (e.g GlScene) had an advantage ovet people who wrote their own from scratch especially given the time frame.

    I like the abstract idea, not should what I would do for that.... :?:
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  9. #9

    PGD's Annual Game Programming Competition...

    I say a holiday themed game, since the holiday season is coming up.

    I also don't recommend putting any restrictions on what we can develop(64kb games). While they're fun to attempt , it does put a limit on what we can do visually(Well, at least with a short time period).


  10. #10

    PGD's Annual Game Programming Competition...

    I liked A LOT an idea of Water Competition. What about Snow Competition?? Could be really interesting - do whatever you like to do with snow!

    Unfortunately, I wont be able to compete this year, I'll be in army at that time... :salute:
    blog: http://alexionne.blogspot.com/

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