Some of these posts state that what you want to see is code... well... writing tutorials etc. takes time. I'm working on a couple now, but my own work and my job will always take priority because they bring in the money. If you want to see more code, why not start writing for PGD and help build up the parts you think are lacking?
I'll address this from last to first...

Simple, I'm hardly any good at programming. I can get by, sure, but mostly I know very little. And since my code is quite messy and optomized like a sloth to chasing down a cheetah... well, you can guess why I want to see the code. A quick example would be Lifepower trying his best to explain how to center the camera around an object, while I just didn't see it (it took him demonstrating how to use the code/math that it dawned on me).

However, that wasn't the point I was trying to make. What I was trying to say is not that graphic artists or trackers are less then programmers or not an important part of the team, but why bother the programmer with a lot of the issues that the others face? Lets face it, "Jack of all trades, master of none." Quite true really. In all my years of hobbiest level work I have done mostly my own artwork, except in the realm of models - because I can't model worth beans. (You can't tell a gas can from a bit of junk in my attempts)

Even if I did have someone to back me up with artwork, I'd probably just fail anyway. I accept that I'm not a particularly good programmer, but I want to improve beyond that. So why slow myself down to learn better art techniques if I really want to code, or vice versa.

What have my posts in the "resources" areas been? Not much, maybe a "good job" or tiny bit of critique if I really spot something, because it's not really my thing.

This has been going on for quite a while and are there any new artists here who are not Pascal programmers? Trying to be Pascal + everything else is just not attractive to neither.
Specialization is quite ok, other forums for specific packages seem to get around the same amount of traffic that PGD has.
The focus should be on what the community really is and the forums should look like someone new could actually get a competent answer or a discussion, if I was an artist I?¢_Td not be too interested in triggering a few generic good job posts from programmers.
Does anyone else except K4Z and cairnswm like this direction?
I didn't mean specialize to a package, but to pascal programming or something specific within that. It's hard for me do determine value if I can't tie down exactly what the benefits are to being here.


K4Z, I'm not trying to degrade the value of art or music, not in the slightest. What I'm trying to say is more along the lines of that the majority here are programmers, so we ought to focus on that. Mainly because I doubt we'll encounter any more artists who don't program in pascal (after all, why would they hit PGD unless they did?). Art and music are quite valuable, but even with artists/musicians around it's hard to get. (I have a few years of experience with this prior to attempting game design in pascal)


I'm not trying to come across that I don't appreciate the effort being put into this site, because I most certainly do. It's just that I have little desire, skill or need that is outside the realm of programming, seeing that it is my best trait thus far. So adding other stuff doesn't really affect my "experience" here, but perhaps attracts new faces or perhaps some willing to help out.

My final thought is that from reading these posts, it seems that the objectors expect staff to justify why we should retain the current format, without actually providing any concrete justification why it should change.
No, I expect staff to justify the CHANGES. Currently I'm pretty much fine with it all, but Will stated he was going to be trying to attract more artists/musicians and that will dictate changes. I want those changes to be well justified. Technically I'm not requesting changes, or I'd have filed formally, but just stating my opinion in the debate.