First, latest Asphyre version is barely a week old. Second, Asphyre has limited 3D support meaning that it can display only static 3D meshes (no animations). Since Asphyre does not require any DLLs (D3DX and so on), we had to write our own 3DS and ASE loader. The time is short so we never figured out how to load animations (and Soulhab left our team, so it takes more time for me to maintain Asphyre). Other than that, it supports 3D cameras, billboards, "facing" primitives (like billboards, but can have any orientation) and some more stuff. It's not a 3D engine though.Originally Posted by Firlefanz
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