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  1. #1
    You should do line to circle colision detection for this. http://stackoverflow.com/a/1079478

  2. #2
    Quote Originally Posted by SilverWarior View Post
    You should do line to circle colision detection for this. http://stackoverflow.com/a/1079478
    Thanks mate, I will take a look at it

    cheers,
    Paul

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Nifty! This one should turn out interesting.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4
    Quote Originally Posted by WILL View Post
    Nifty! This one should turn out interesting.
    Unfortunately it looks like I definitely won't make the deadline...it is already the 12th here in Tasmania, and I just started 4 night shifts tonight, so I won't be doing anymore programming it seems till the 16th

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by paul_nicholls View Post
    Unfortunately it looks like I definitely won't make the deadline...it is already the 12th here in Tasmania, and I just started 4 night shifts tonight, so I won't be doing anymore programming it seems till the 16th
    Really? Wow, that "16th" looks a lot like a "15" wow, I'm having a hard time seeing numbers for some reason. Geez. I sure hope I don't have this problem tomorrow when I go to shut down the FTP server. I'm just not sure if I'll remember to shut down the server after the 15th... I dunno strange stuff always seems to happen at the end of these things. Just might have to see huh?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6
    Hi all, just so you know I did upload my entry to the FTP site, but all it does is allow you to tilt the world using the left/right cursor keys to guide your bubble as it falls due to gravity.
    The sloped tiles don't work yet (hidden edges), and nothing else is added.

    You have to run the Popped.jar file after extracting it from the zip file (create a folder first)...

    At least I figured out how to tilt the world and do the gravity bit lol!

    I might work on it later on though...

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