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Thread: 2006 PGD Annual Competition : screenshots

  1. #111

    2006 PGD Annual Competition : screenshots

    yeah, yeah I know what I said :mrgreen:

    Trouble is I wanted to have everything right, well at least the most important things that is, but alas.. no such luck. But a promise is a promise so here it is:My very first stage 3 movieclip. (divx 5.1 required)

    Here's an image of the movie


    It is not as long as the other movies, but then I dont have much to show.
    Icons on the bottom are not the correct ones and placed incorrectly, I still need to make new versions. Also, the tower is shooting in random directions, (which was one of the things I wanted to fix today) and the sprite is definitely not finished. Mouse hovers are also not entirely acurate. In short, still a lot to do for me

    As usualy comments are most welcome

  2. #112

    2006 PGD Annual Competition : screenshots

    Hi Traveler,

    graphics look very nice!
    What I don't understand is, what type of game will this be? Is this the level editor in the vid or is it the game itself? How will gameplay be?

    Greetings,
    Dirk, who still wants to see more more more :lol:
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #113

    2006 PGD Annual Competition : screenshots

    Thanks Huehnerschaender,

    I agree, it is all still a bit vaque (on purpose). What you see in the movie is actually a bit of both the editor as well as the game itself. As the player you don't place the trees and the sprites. Eventually the sprites will spawn by themselves and the trees (and other props) are placed by the leveldesigner. As a player you are able to build the tower and other buildings that may come with the next stages.


    Anyway, how bout others. cairnswm are you up for a video (or are you still having bandwidth issues :twisted: )?

  4. #114
    PGD Community Manager AthenaOfDelphi's Avatar
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    2006 PGD Annual Competition : screenshots

    Traveler... looking good :-)

    On the subject of screenshots etc., I totally agree with Traveler and Dirk, it would be great to see more from different teams.

    We would post a small vid, but I tried fraps the other day... my machine is way way too slow as it creamed my fps. I normally get 70-75fps full screen... with fraps busy capturing... 8 frames per second :shock: Took me 4 seconds to move one square :-(

    * me thinks evil thoughts *

    Maybe I should bring it to work and try it out on a fast machine :-D
    :: AthenaOfDelphi :: My Blog :: My Software ::

  5. #115

    2006 PGD Annual Competition : screenshots

    Hi Athena,

    you can limit the fps of the video within fraps to 25 fps. I've done that for my video, for the size will become too big otherwise (and so the PC is very busy writing frames to disk). When fraps limits the fps, the fps of the application (your game) will also be limited to 25 fps, so fraps gets more time to capture the video. If you already done this, hmmm... I guess then your PC is really too slow.

    But I won't mind to see a "not creamy as butter"-video. It's better than a screenshot or nothing at all

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #116
    PGD Community Manager AthenaOfDelphi's Avatar
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    2006 PGD Annual Competition : screenshots

    Hi Dirk,

    I limited it to 30 fps. I will admit, that if I could get 25 fps it would be fine since when it runs in Windowed mode its rarely breaks the 25 fps barrier, but 8 frames per second... thats far from creamy... more like curdled :-D

    My machine is an Athlon 800 with a 32MB GeForce 2 GTS, so it chugs quite a bit these days. I'll have to get Spirit to try it on her machine and see what kind of performance she gets. If its any good, we'll make a quick vid tonight. One thing I didn't try was actually slowing down the game itself... I can adjust the timer from the console... maybe give that a try too.
    :: AthenaOfDelphi :: My Blog :: My Software ::

  7. #117

    2006 PGD Annual Competition : screenshots

    Yehaaw.

    Hard nights of work allowed my entry to make big progress for stage 3.

    See the vid

    Dunno if it's really visible in the vid, but the addons affect players appearance a bit

    http://www.dino-it.de/tanxstage3.wmv
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #118

    2006 PGD Annual Competition : screenshots

    Oh man that looks awesome :shock:
    Way ahead of my entry, or so it seems

  9. #119

    2006 PGD Annual Competition : screenshots

    Traveler,

    what comes out in the end is what counts. I have done much work on effects right now, others do such stuff in the end. With some special effects, every video would look better than without. But they are no goal for stage 3!

    And thanks for the statement "awesome"
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  10. #120

    2006 PGD Annual Competition : screenshots

    This is just amazing.

    I can't wait to play these games!
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

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