So you would actually tell us if our work was crap, thats nice to know. Then again the last deadline didn't take much. Personally I'm really pushing it to make this one. I'll be surprised if I don't pull a few all nighters after all dayers at work .Originally Posted by WILL
Update on my side; I've almost completed the retro-fit of the entire engine so that it fits the compo a bit better. Had to completely re-design the level system on the backend. Scripting is about complete also (for those interested, LUA won out, only problem left to fix is figuring out if a method actually exists before I try and call it :shock: ). Objects are still giving me fits :twisted: . Can't decide if they are new things or simple sprites with scripts to modify the owner, only time will tell on this one.
I'm still scared of all of the high end graphics I keep seeing, guess I'll have to kill you all on the game play side of things. Right now I have about 30 quests and 10 levels drawn up and documented out. If I can ever get the #!&@%#! engine right! I also have a special surprise if I make it to the end that should make the judges want to play for many ages after compo end (but I won't release it until then) :lol: .
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