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Thread: 2006 PGD Annual Competition : screenshots

  1. #201

    2006 PGD Annual Competition : screenshots

    Actually Stage 4 brings a question to my mind. I would really like to leave Item pickup and usage out of my Stage 4 entry, I had them in Stage 3 but they are getting a bit of a re-vamp for Stage 5. Since the Stage 4 guidelines don't require Item Pickup specifically would this be ok?

  2. #202

    2006 PGD Annual Competition : screenshots

    My stage 4 entry is in and uploaded to the micro-site for the JumpStart project. I've still got alot of work to do on the final Item engine, but I did manage to get them back in for Stage 4 again. Hopefully in the next week all of the item engine will be complete and ready to go. Then its on to the magic engine and completion of the game in general. Everything is in place except for the sound and music (though the support is there, I just have to complete the integration into the editor) for the engine to be considered complete. In fact if you wanted you could write an entire game in JumpStart right now.

    Hope everyone makes Stage 4 and can't wait to see more of others projects. Come on guys don't stop posting, lets get this compo rolling again.

  3. #203
    PGD Community Manager AthenaOfDelphi's Avatar
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    2006 PGD Annual Competition : screenshots

    I wish I could, unfortunately, we've not got anything new to show :-(

    Our entry has had to take second place to my car the last couple of weeks as no car = no job. So today, its a mad dash to the deadline. Still... nothing like a bit of pressure :-D
    :: AthenaOfDelphi :: My Blog :: My Software ::

  4. #204

    2006 PGD Annual Competition : screenshots

    Hi!

    Those screenies and videos are so cool. I''m impressed. I'm looking forward to the actual games.

    And i would like to join a contest in the future.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  5. #205

    2006 PGD Annual Competition : screenshots

    Quote Originally Posted by chronozphere
    Hi!

    Those screenies and videos are so cool. I''m impressed. I'm looking forward to the actual games.

    And i would like to join a contest in the future.
    As your reading through pay close attention, two of us have already posted up WIP's of our games and I know we both want feeback .

  6. #206

    2006 PGD Annual Competition : screenshots

    Oh boy, I missed some things on my "ToDo" List for stage 4. Still only one building... Some minor issues still exist.... but who cares... its stage 4, not stage 6. I have enough time to polish everything.

    Today I submitted a 2 level entry. First level to practice controls and then the stage 4 level with miniboss.

    Right after submission I started to reinvent my load and save procedures of levels. I need a better structure for storage to have more possibilities in my editor.

    There are so many ideas I'd like to bring into the game, but I guess I have to make a list and whipe out everything I cannot achieve until the end of the contest. And maybe I go on with the project after the contest and fulfill my dream of completing a full game on my own.

    I will post a new video when I fixed the most important things on my list.
    And of course, I can't wait to show you my new weapon, which is still in "WIP"-state.

    So have a good night. I think I can sleep well knowing that I got a miniboss in my game and the player is able to die :lol:

    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  7. #207
    PGD Community Manager AthenaOfDelphi's Avatar
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    2006 PGD Annual Competition : screenshots

    This deadline has made it clear to me that there are some serious issues with how I'm working out coordinates and scrolling, plus like you Dirk, we have a huge list of things we need to add, still stage 5 shouldn't be too much hassle, so I can hopefully concentrate on rewriting our rendering and movementt related routines and implementing all the 'missing' features required to make a decent RPG.

    Congrats to everyone else who made the stage 4 deadlines :-)

    Now if only we had our stage 3 scores ;-)
    :: AthenaOfDelphi :: My Blog :: My Software ::

  8. #208

    2006 PGD Annual Competition : screenshots

    Again a late night work, even though I thought this time would be easy.
    Fortunately next round is going to be a lot easier. Current stage already has 5 playable levels. (Well, actuall more, but it gets too hard after five).
    Next stage means more towers, upgrades and enemies.

    I too hope we get to see stage 3 scores soon now.

  9. #209

    2006 PGD Annual Competition : screenshots

    @Cairnswm: Your game looks pretty cool, graphics are nice. I turned the sound off, because Huehnerschaender and NecroDome mentioned a problem with the sound. The rest looks cool . I've already completed the air planet, but halfway the water planet, i was kicked out of the game .

    Good luck with getting the sound working.

    @JDarling: Your game also looks nice. The graphics are simple but well drawn. I also like the editor much. I wonder what's on your TODO list.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  10. #210

    2006 PGD Annual Competition : screenshots

    Quote Originally Posted by chronozphere
    @JDarling: Your game also looks nice. The graphics are simple but well drawn. I also like the editor much. I wonder what's on your TODO list.
    My current TODO list is as follows:
    * Complete Inventory System and get useable items working again
    * Complete main town graphics
    * Complete AI for enemies (right now its all random)
    * Complete Level 2 and Level 3 as well as items to let you into them
    * Complete the Underground Town (hmm... thats not quite giving away too much)
    * Complete NPC system
    * Get the frigging quests in, I have them planned but they require everything else to be in place before I can do them.
    * Closing sequence
    * Opening sequence
    * Credits screen
    * Sound and Music (I'm using procedural hopefully, but if not I have recorded sounds and midi's I want to use)

    I think thats everything, or at least the high points . Glad to see everyone is doing well thus far and can't wait to play more of the entries.

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