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Thread: 2006 PGD Annual Competition : screenshots

  1. #301

    2006 PGD Annual Competition : screenshots

    Wheee..... look great! :shock:
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #302

    2006 PGD Annual Competition : screenshots

    thanx !
    tried fraps this morning to make this video:

    blocked - boss #2
    5mb, 30s, no sound



    ps. the video is alot slower than the game :?

  3. #303

    2006 PGD Annual Competition : screenshots

    Hi, aidave, Nice movie... looks great. :razz: :toocool:

    What are you planning to add to your game.
    What kind of, and how many objects and enemy's will there be in the game??
    It would be nice to make some rocks, so you can hide behind it or jump on it.

    Keep up the good work
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #304

    2006 PGD Annual Competition : screenshots

    of course there are rocks
    and blocks!
    there are many
    objects and enemies
    and things to do.

    the hydra has three attacks
    one of which is a trajectory mine
    even if u hide behind something it can still get ya!

  5. #305

    2006 PGD Annual Competition : screenshots

    I agree, looks really good!

    Keep on your work.

    I am looking forward to play your final entry
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #306

    2006 PGD Annual Competition : screenshots

    I'm getting a 404

    Screenshot does look real nice though!

  7. #307

    2006 PGD Annual Competition : screenshots

    I'm getting a 404
    I've checked your link.. and it's indeed a dead one now :twisted:
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  8. #308

    2006 PGD Annual Competition : screenshots

    Uf, stage 5 entry uploaded. Here are 2 screenshots of new level and a new bast.. I mean new enemy to fight


  9. #309

    2006 PGD Annual Competition : screenshots

    Michalis, looks really good

    Will the teeth of the ghost bite? And if so, will they stick to the sword after the ghost is dying? :lol: just kidding

    The screenies look much more detailed then the last one I saw. Keep on! I am also looking forward to play your entry!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  10. #310

    2006 PGD Annual Competition : screenshots

    A low quality video of my 80% finished 2nd miniboss.
    At the moment I am not able to shoot it, I am not really sure how I should let the user fire in the air.

    I am considering 2 possibilities:

    - Let the user shoot with the cannon like he does to fire enemys on the ground (which is easier for the player, but then gives no advantage to the miniboss flying instead of driving (except it has no collisions with the objects)).
    - Let the user shoot the cannon with a special key (space or so) to fire straight up into the camera. This would come in handy because the player has to try to stay directly under the heli to shoot it, which will not be easy, because it is always trying to position itself in firing range.

    I tend to the second solution. But wait and see what I implement ^^

    http://www.dino-it.de/heli.wmv

    Greetings,

    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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