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Thread: 2006 PGD Annual Competition : screenshots

  1. #31

    2006 PGD Annual Competition : screenshots

    How do you do this so fast? :shock:
    I've started a new engine and even have no renderer yet. So I can't post any screenshots.
    BTW, nice screens.

  2. #32

    2006 PGD Annual Competition : screenshots

    Quote Originally Posted by Mirage
    How do you do this so fast? :shock:
    I've started a new engine and even have no renderer yet. So I can't post any screenshots.
    Don't let the "scare tactics" prevent you from making your own entry. Besides, nobody works at the same rhythm/schedule, so the "visual" stuff can come first in one project and last in another.

  3. #33

    2006 PGD Annual Competition : screenshots

    Quote Originally Posted by Mirage
    BTW, nice screens.
    Don't be fooled by those renders. Many have posted images out of modelling programs, not rendered with their game engines yet. They may make some small 20x20 sprites out of them No worries, you are doing fine...

  4. #34

    2006 PGD Annual Competition : screenshots

    Heh heh, yes that shot is just another render out of Lightwave, and will be a prerendered sprite, so don't sweat it .

  5. #35

    2006 PGD Annual Competition : screenshots

    Hi there,

    here is my progress. Today I started with a simple Leveleditor. It's not nearly finished, but the essential features are implemented (let me drop tiles on the map). The next steps are rather easy I guess.



    My game engine at work looks like this at the moment. I have to make better models, but thats not so important at this stage of the project. I spent too much time on the explosions already *lol*







    Greetings,
    Dirk
    [/img]
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #36

    2006 PGD Annual Competition : screenshots

    HI Huehnerschaender
    That looks rather cool. Will the battle view zoomable? The tank seems to fill quite a large part of the screen which doesn't allow for much reaction time and less planning.

    When do we get to see a demo?
    The views expressed on this programme are bloody good ones. - Fred Dagg

  7. #37

    2006 PGD Annual Competition : screenshots

    hi czar,

    yes it already is. if you move the target cross out of the view, the camera zooms out to the maximum firing range.
    a demo? don't know. if someone starts releasing demos i think i will do the same
    but there is a lot work to do, especially collision detection algorithms.

    greetings,
    dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #38

    2006 PGD Annual Competition : screenshots

    Quote Originally Posted by Huehnerschaender
    hi czar,

    yes it already is. if you move the target cross out of the view, the camera zooms out to the maximum firing range.
    a demo? don't know. if someone starts releasing demos i think i will do the same
    but there is a lot work to do, especially collision detection algorithms.

    greetings,
    dirk
    Damn!!

    We are building the same type of game
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  9. #39

    2006 PGD Annual Competition : screenshots

    Wow the entries just keep getting better and better!

    I'm glad I'm not a judge this year, sounds like it will be tougher than it was last year. I do however look forward to playing some of these demos.

    I hereby put myself forward as an official beta tester :lol:. PM me and I can provide feedback on all works in progress, confidentiality guaranteed .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  10. #40
    Legendary Member cairnswm's Avatar
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    Nov 2002
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    2006 PGD Annual Competition : screenshots

    I love working with a proper artist!



    This si the mission selection screen, The screen where you select the mission in the game you want to play.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

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