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Thread: DevMaster.net's Image Of The Day: Commando Xenidis

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    DevMaster.net's Image Of The Day: Commando Xenidis

    <center>[img]files/news/2006_03_02_commandoxendis.jpg[/img]</center>
    Well it looks like Eric 'FirleFanz' Behme's [size=9px](Member of Magic Storm)[/size] Commando Xenidis has made it onto the DevMaster.net Image Of The Day.

    Commando Xenidis, a shareware game that has been in production for a little over a year now, was released in Feburary and sells for €15 EUR [size=9px]($18.88 USD, £10.82 GBP, ¥2,193 JAP or $21.51 CAD)[/size]


    [size=9px]You can see the Image Of The Day screenshot of Commando Xenidis at DevMaster.net![/size]
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2

    DevMaster.net's Image Of The Day: Commando Xenidis

    Thanks Will.

    I am currently working on an Update to Version 1.1
    and still looking for some feedback, so if anybody has an idea what to improve please let me know.

    Thanks,
    Firle

  3. #3

    DevMaster.net's Image Of The Day: Commando Xenidis

    The problem is that the competition holds me busy and i don't have time to play other games. Even my World of Warcraft Account hasn't seen me for weeks, although i am guild leader *lol*

    I promise I will take a closer look at it when I find time. But first of all:

    Gratulations for completing a project that is aware to become popular.

    In this short time, can you say anything about resonance (sold copys)? Of course you need not to tell any amounts, but maybe if it starts to get rentable to put over a year of work into a shareware game.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #4

    DevMaster.net's Image Of The Day: Commando Xenidis

    I think we should have started perhaps using 3D, the video of the 3D space shooter of the competition looks great.

    The year we needed is also because we all have a work and a familiy, if we had more free time, we would have finished much earlier.

    We got some feedback of people who liked it and some who didn't but mostly good feedback. The problem is everyone who plays it says it is getting more interesting from Planet to Planet, but in the beginning it is some say a bit boring or even frustrating :?

    Today most people judge a game in 5 minutes, that makes it very hard because it is a complex shooter and has some RPG like features.

    Right now we sold one copy. :cry:
    I thought it would be more. Next game will be complete in 3D.

    I am thinking about what to put in the 1.1 update.

    Thanks,
    Firle

    Firle

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    DevMaster.net's Image Of The Day: Commando Xenidis

    Quote Originally Posted by Huehnerschaender
    Even my World of Warcraft Account hasn't seen me for weeks, although i am guild leader *lol*
    Now there is advertizing, "PGD - More adictive than World Of Warcraft!"
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6

    DevMaster.net's Image Of The Day: Commando Xenidis

    Hey when the como started my boy was 3, I came up from my coding den last night and he was asking me for the car keys so he could go pickup his girlfriend. Guess I should pay more attention to life.

    Actually, real life has taken its toll on my entry. I made stage 3 deadline and am ready for stage 4, as long as you don't want any real animation in the game . I'll have that fixed for stage 4 though .

  7. #7

    DevMaster.net's Image Of The Day: Commando Xenidis

    Quote Originally Posted by jdarling
    Hey when the como started my boy was 3, I came up from my coding den last night and he was asking me for the car keys so he could go pickup his girlfriend. Guess I should pay more attention to life.
    *ROFL*!!!!oneoneoneeleven


    Quote Originally Posted by WILL
    Now there is advertizing, "PGD - More adictive than World Of Warcraft!"
    another *ROFL*


    @Firle
    I think your game is really worth a buy, and its very sad that only one copy was sold til now.
    Did you already achieved something concerning the publication on game magazine CD's? I geuss thats the best advertisement, because you reach "gamers" with the magazines, and no one else.

    But what you mentioned is exactly the point why I never got the idea to make a game and get some money out of it. People buy games from the shelves, they need a big company label on a box they hold in their hands, even if the game is not very intuitive, cool, well done etc. They buy it, because they are standing in the store, take a look at the box and screenshots and thats it. If they like it, they buy it.
    Selling shareware is different. The people are able to play a game for some level or hours. And then they buy it when they really really like it or if it gets the feeling: "I MUST see more of it".
    There are too few people who know what hard work it is to make a game.

    Please provide further information if the situation changes. I am very interested in the success story of the game.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    DevMaster.net's Image Of The Day: Commando Xenidis

    You know... I think if you want to know how to succeed in something, you have to look at past successes in the area that you want to succeed in.

    ie. Want to make a shareware hit? Look at the story of how Doom --arguable the most successful shareware in history, became such a big hit.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #9

    DevMaster.net's Image Of The Day: Commando Xenidis

    WILL, surely there is truth in your words, but you have to compare the market from when Doom came out and now.

    Doom was one of the very first FPS-Games that were stunning and frightening. Nowadays the market is full of such games, which are all nearly the same.

    You have to find a niche where you go in. Something that makes fun, but is hard to find on the market. And thats really hard, because meanwhile almost every theme, idea, gameplay etc is used in games. I think it is very hard to make a game with a WOW! effect today, because the players already have seen everything and waits for more...

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  10. #10

    DevMaster.net's Image Of The Day: Commando Xenidis

    @Huehnerschaender: Thansk for some nice words after all

    We always sold for 10 Euro and it was not my idea to have a higher price, we right now discuss on lowering it. The CD/DVD stuff always takes a while, I hope to have it on a magazine next month, we'll see.

    Right now I am working on a 1.1 patch.

    Next project will be in 3D and we try to create something that wasn't there before a few hundred times, maybe this is also a problem for CX but I thought everybody likes space shooters.

    Thanks,
    Firle

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