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Thread: Memory leaks

  1. #1
    Legendary Member NecroDOME's Avatar
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    Memory leaks

    I came accross this:

    A unit that checks for memory leaks in your program.

    http://v.mahon.free.fr/pro/freeware/memcheck/

    May come handy sometimes...
    NecroSOFT - End of line -

  2. #2

    Memory leaks

    Looks very interesting! I've been meaning to ask earlier, but since you brought the topic up, does anyone know of similar tools?

  3. #3
    Legendary Member cairnswm's Avatar
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    Memory leaks

    A long time ago I used to use a unit called Snoop - I doubt its been updated but it might still be around.
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  4. #4
    PGD Community Manager AthenaOfDelphi's Avatar
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    Memory leaks

    The one I use most is MemProof.

    I have also used SleuthQA from the now defunct TurboPower, I believe its now available as a public download.
    :: AthenaOfDelphi :: My Blog :: My Software ::

  5. #5

    Memory leaks

    i never have memory leaks

    :roll:

  6. #6
    Legendary Member NecroDOME's Avatar
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    Memory leaks

    i never have memory leaks
    How are you so sure? Have you ever tested your programs ?
    NecroSOFT - End of line -

  7. #7

    Memory leaks

    Quote Originally Posted by NecroDOME
    i never have memory leaks
    How are you so sure? Have you ever tested your programs ?
    I dont think that was a serious reply from aidave


    Thanks for the links, I shall give them all a try. :thumbup:

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    Memory leaks

    Excellent! I am the king of memory leaks. :king:

    I think I'll give this bad-boy a go in my latest game project. How heafty is it in your programs?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #9

    Memory leaks

    What about a little memory leak contest? :roll:
    Peregrinus, expectavi pedes meos in cymbalis
    Nullus norvegicorum sole urinat

  10. #10

    Memory leaks

    1 question i'm not sure of... If i have a class:

    Code:
    TSomeClass = class
    public
      text: TStringList;
      constructor Create;
    end;
    Then i create StringList in constructor. Will it be freed if i free TSomeClass object? or if i don't even free it, will it leave in memory when app closes?
    I would find it hard to imagine WinXP could not handle and free application's own memory spaces.

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