I've been fiddling around with the extra lights, but it gave me too much lighting, but not to worry, I replaced the lights with some viewports showing an extra bit of the excavation.

But I'll certainly keep these advices in mind, maybe something to use for later on.

To show you what's next here's the background for the menu.
I know it isn't possible to get a fixed image as a background fill, but I don't mind that. I'll just make a big quad which is just big enough to fill the background (I'm working with a fixed resolution, so that won't be a problem).

The game will be in dutch and later on commercial (planning to convert it to freepascal later on due to student's license at school), so you won't get to see the full version when it's finished.