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Thread: PGD Annual 2006: Last Stage!

  1. #41
    PGD Community Manager AthenaOfDelphi's Avatar
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    PGD Annual 2006: Last Stage!

    Quote Originally Posted by aidave
    Athena, your energy bars look exactly like ours!
    Did you stretch out two bitmaps? Thats what we did.

    H, im on level 3 in tanx. It took me a long time to finish level1, I didnt understand the air/ground gun until I accidentally hit spacebar about the fourth time playing. hehe
    Its a good game, and runs fine. I like it.
    Hi aidave,

    No, I opted to render them using the canvas property of a direct draw surface (I'm using unDelphiX), I get the option then of changing their colours in script without adding additional baggage to the games media.

    The only things that are drawn from bitmaps are the tiles themselves... everything else is done with combinations of lines, fills and alpha fills.
    :: AthenaOfDelphi :: My Blog :: My Software ::

  2. #42

    PGD Annual 2006: Last Stage!

    HELP!

    When I try to upload our entry, I keep getting a message:

    "Couldnt upload your file."

  3. #43

    PGD Annual 2006: Last Stage!

    I've tried uploading 3 times... each time:

    "Couldnt upload your file."

  4. #44

    PGD Annual 2006: Last Stage!

    Since we cant upload it, and the competition is over... we posted our file in the Events forum. So judges and everyone can play.

    http://www.pascalgamedevelopment.com...pic.php?t=3230

    thanks for the contest!

    im spent :fuzzy:
    gonna go relax now

  5. #45

    PGD Annual 2006: Last Stage!

    Not sure what the problem is, I don't have access to that area. Hopefully WILL or savage will spot the problem.

    I think we can safely say no one is going to be kicked off the contest for not uploading . Just post on this thread that you are ready to go (or start a new thread with a link to you own hosted area as other have done).

    Dean
    <A HREF="http://www.myhpf.co.uk/banner.asp?friend=139328">
    <br /><IMG SRC="http://www.myhpf.co.uk/banners/60x468.gif" BORDER="0">
    <br /></A>

  6. #46

    PGD Annual 2006: Last Stage!

    My entry was uploading for 30 minutes or so... quite too long, and finally I got the error message, too... :evil:

    Now I upload it on my personal webspace where I always uploaded my videos etc.

    I don't know how long I will stay awake today, so this will be my entry then.

    I will not do any changes to that file from 0:00 tonight.

    In my opinion, it is a little sad that no one is online who can take a look at the problem. The entrants for stage 6 worked very hard for over three months. The initiators of the contest are aware of the problem, that nearly on EVERY stage there were questions or problems uploading the entrys. I wonder why they are not here, even if just to take a look if everything is working well. This is a thing PGD staff should take a look at for further contests... I found myself lost sometimes, left alone with the problems I was not responsible for. In this case, technomage as a judge gives me some "secure feeling" of using my webspace, but in fact this is against the rules and I have a bad feeling with it.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  7. #47

    PGD Annual 2006: Last Stage!

    Please see my post on the Stage 6 Feedback thread.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #48
    Co-Founder / PGD Elder WILL's Avatar
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    PGD Annual 2006: Last Stage!

    So... can anyone upload yet? Has anyone tried since Dom 'fixed' the issue...

    I've only read 1 confirmation so far...
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #49
    Co-Founder / PGD Elder WILL's Avatar
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    PGD Annual 2006: Last Stage!

    Alright here's what we're gonna do. I realize that alot of people are probably a bit miffed today. So because of your little boo-boo I'm gonna go into the DB right now and we're gonna give you all 24hrs more to submit you entries.

    savage has apparently fixed the 20MB limit problem. (this is not handled by the scripts, but the server configuration it's self) You may not upload to a limit of 40MB from what I read of his efforts.

    If you already submitted, resubmit with all the goodies that you originally wanted. This is our mistake and you should not pay for it.


    I realize that uploading has been a big pain in the butt each stage deadline, but half of that was out of our control and we always came up with a (--I think--) fair solution.


    So one more kick at the can guys[size=9px](and ladies... )[/size]! But PLEASE give us a CONFORMATION that you have successfully uploaded or have NOT successfuly uploaded your desired file under 40MB. We need to know to make sure it's resolved.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #50

    PGD Annual 2006: Last Stage!

    Talk to me about frenzy coding like a madman. During the last week I was essentially sitting all day long, then the night, then the next day etc. and trying to finish everything that I wanted. Such madness became more-or-less standard for me before each competition stage. I *did* work on the game all the time, but still when the deadline of each stage came near I always realized that I spent most of the time on *polishing things done for the previous stage* instead of pushing things for the next stage. Well, for this final stage I think that I achieved the peak of my frenzy-coding ability. I don't *believe* that I'm able to code faster.

    I even stopped reading this thread "PGD Annual 2006: Last Stage!" after around Friday.. I just decided that with such competition I can't spend any more time on reading the forum BTW "Blocked" movie was looking great, I'll surely check the game out when I'll find time next week. Same goes to Huehnerschaender.

    Believe it not, I was ready to submit final entry literally an hour before the deadline. At first I wanted to freeze the code for the weekend, then just for Sunday, then just for a few hours, then for *two* hours... finally I finished all (not really all, but *essentials*) and *barely* tested an hour before the deadline. And by *barely* I mean literally only two runs over the game under Windows, after a lot of recent code being tested only under Linux. Although this is OpenGL and OpenAL and FreePascal and everything is (in theory) perfectly portable, but no I still don't trust that my game will not crash under Windows if it doesn't crash under Linux. (well, the other way around is true as well. So at least *this* time I didn't really mean to bash Windows.

    Anyway, it was a nice surprise to see on the upload page that I actually have additional 24 hours... With so much bonus time maybe I could even make yet another game ? But let me have some sleep first

    Anyway, what I wrote above is probably not really understandable, because I'm writing this after 14 hours of coding. So here's a summary: This contest was a great fun, and thank you all for this. And I'm quite proud of what I achieved, and for sure it will be continued after competition.

    I uploaded 0.6.0 version of my entry to PGD (33 MB and uploaded without problems --- so I guess that the recent issue is solved now). I will probably use another 24 hours only for some testing and fixes, so I will probably upload another version tomorrow, for PGD and on my webpage. I will post some announcement here then.

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